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Two Worlds Apart is a narrative-focused open-world adventure game.  As a space traveler, the player explores their grandma’s home planet, Earth.

Two Worlds Apart

3D modeling/Interaction

The Problem

The Solution

How might we shed light on the real-world consequences of chemical waste? And cultivate empathy through the interactive experience.

We decided to focus more on creating a science fiction narrative due to sci-fis ability to reflect societal and ethical implications.

Game Trailer

Process

Blocks were added to determine  the location the 3D models would best be placed.

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Using Blender and Unreal engine I created the 3D models while my teammate created the scene.

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The program Figma was used to animate the game trailer.

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The users gaming control panel.

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​Environmental puzzle solving

  • The narrative will guide the player to explore each environment. 
     

 

  • Find artifacts scattered in natural spaces, caves, and city ruins

Discover
 

01
 

An immersive Metaverse game that takes players on a transformative journey from a dystopian, polluted world to a revitalized and harmonious environment.

Main Gameplay
 

Through finding artifacts scattered in natural spaces, caves, and city ruins. The story of Grandma’s last beautiful memory on Earth gets revealed.

Framework
 

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1. Value Generation
 
2. Core Mechanics
 
3. Unifying Theme
 
What entices the user toward this experience? What benefits does it have for the creator?
 
What are th rules and mechanisms by which the metaverse operates?
 
How does the metaverse look and behave?
 
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  • Uncover the story behind the dystopian world through the grandmother's memory.

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  • Transforming the dead world into a revitalized and harmonious environment.

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  • Learn about different cultures and cultivate empathy for their significance.

Players Goal

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